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matthewmatosis

matthewmatosis

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matthewmatosis posts

Recommendation Questions

I hope to make some recommendation videos again but since that's not happening any time soon, I had an idea. Back when I got the Steam Deck I took some recommendations from you all but it just occu...

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Quicksay: Choice of Canon

If you’re not a fan of Shin Megami Tensei or Persona then the habits of their publisher, Atlus, might be unfamiliar to you. When it comes to these two series, it’s b...

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Brief Update

Long time no see.

As you might imagine since it’s been six months, I don’t have entirely good news or bad news for you, there’s always ups and downs over that kind of timeframe. After m...

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Dawn of a New Year

Well, it’s a new year and I’ve been struggling to decide what to say here. I think it’s best if I try to keep this as brief as possible.

To put it simply, I’m not happy with how last ...

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Quicksay: The Law of Cutscenes

After completing a world in Super Mario Bros. Wonder it takes about two minutes before you can play again. I know this because I began replaying it recently and got so bored during these t...

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Quicksay: The Ultimate Ultimate

Well, I was already writing about this topic and even planned to use Super Smash Bros. Ultimate as my example but since Sakurai recently brought it up, I suppose this is technically anothe...

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Quicksay: Ancilliary Thoughts on Extrinsic Motivation

Some theories and topics are more pleasant than others. Although I’m not going to let this stop me from talking about a certain ideas, I can’t help but feel that Context Sensitivity and Extrins...

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Quicksay: Local Maxima

When the Nintendo eShop closed a while back, I bought a few games to shore up my collection, including Mario & Luigi: Dream Team. It got me thinking about the idea of integrated tutori...

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Quicksay: Relatively Straightforward

There’s a moment in the Context Sensitivity video where I talk about first person shooters and how the directions you ca...

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Quicksay: Deep Input

Masahiro Sakurai put out a video recently titled Broad Input, Broad Output. In it, he says that in order to impro...

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Pledges Paused

I got a lot of pushback against pausing last month so I want to be as upfront as possible here. Last month some dissent against the pause was reasonable since I did at least make progress but this ...

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Pledges Paused and Poll Thoughts

It's been a good month but I have nothing to show right now so pledges are paused until next time. Honestly, there might not be anything to show next month either but I'll resume pledges then regar...

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A Poll

No news this month since I put out a main channel video, I hope that's fair enough. As you might imagine, there was not a lot of progress towards Regulus on account of the video and Tears of th...

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Extrinsic Motivation

It probably goes without saying but this will be the only post this month. I haven't played Tears of the Kingdom yet and it's about to eat up a lot of my time. As always thanks for your support, I ...

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Project Regulus Work In Progress Screenshots

Take on the last dangerous job in the universe as a cosmic pearl diver. Produced by deep space aberrant entities, pearls are the most valuable substance in existence. Snatching one is no easy feat ...

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Brief Update

Hello there, I’m probably going to go dark before that Tears of the Kingdom presentation happens tomorrow so I’m hastily writing this update a little earlier than usual.

Things a...

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Potentially Acceptable Rendering

Pledges are active again. The video above basically represents my February, if you're a patron you should probably take a look.

My partner has been working on art for the new game I mentioned...

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Pledges Paused

It's been a productive month here for both of us but we've put Mushido on hold to explore a prototype. Since its still in an early state, there's not enough to show. It remains to be seen whether t...

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Mushido Concept Art 01

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Brief Update

It’s been a while since I’ve done a straightforward update post and I think now’s a good time so here’s how things are going. There’s a summary at the bottom with the most important parts...

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Action Editor

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Continued Improvements

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Context Sensitivity


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Coming Soon

Hello everyone, I'm keeping pledges open this month even though I don't have anything to share just yet. I've been trying to get something ready but I've finally accepted I won't meet the end-of-mo...

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Pledges Paused

Hello all, I started this month by self-indulgently updating Teio Form which took a few days...

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Project Betelgeuse Developer Diary 007

Hello everyone. I’m a little under the weather at the moment and have spent the last two days trying to decide how I should update you all this month. The indecision is costing me so much time an...

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Various Improvements (and an update on art posts)

It's been a great month for progress, most of which is showcased in this video. The biggest win is a rewrite of the collision system to be 4 times faster, easier to understand/modify and more robus...

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Project Betelgeuse Developer Diary 006

Disclaimer: Everything about this project is subject to change. It’s not ready until it’s ready.

With that out of the way, it’s finally time to reveal some stuff about ...

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Pledges Paused

I said I would have something for you this month and I don't so that's a pause. No action required on your end, if you do nothing then your pledge will resume next month.

We're both still mak...

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Brief Update

Hello everyone. This was buried in the last Q&A so it bears repeating here: My partner is helping me on Betelgeuse by doing art. I planned to work on enemies this month but since she was brough...

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